As I mentioned last week, I’m working with a design intern this summer. We were talking about the over all design process, when I argued, when you get to the ideation stage you have to grind it out.
I like this metaphor. You can’t just have one or two ideas and expect one of them to be good. You have to generate a lot of ideas and if you are lucky one or two of them might be good.
I think for people who don’t do creative work often, this might be counterintuitive. We’ve all had the experience of the a-ha moment in the shower. it seems so effortless. But what we don’t remember is all the work we did leading up to it.
It’s not very hard to come up with the first design. With enough inspiration, it may not be too hard to come up with the second or third design. But it might take 10 or 20 iterations before you get to a good design.
When I’m working on a tricky design problem, I like to identify the two or three areas that I know are gong to make or break the design and I grind it out.
I’ll generate 25 different ideas for how it could work. Then I’ll sleep on it. The next day I’ll do it again.
I don’t always find a better design, 10, 20, 30 iterations in. But I do always get a better understanding of the problem I’m trying to solve. Even if the first design is the one I end up running with, it gets better from having considered the others.
And finally, don’t get caught up in whether or not your ideas are any good. You have to get through the bad ideas to find the good ideas. And more often than not, the good ones are derivative of the bad ones. In this phase, all ideas matter.
Now go find yourself a white board and grind it out.
When was the last time you had to grind it out? Did it pay off? Please share in the comments.
Sharon West says
I wholeheartedly agree that in ideation, higher quantity up front leads to higher quality by the end of the process.
Maybe this is a difference in our fields, but in my instrumentation design experience, I usually don’t have more than a handful of ideas for solving a problem. If you count iterations as different designs, then maybe my final count would be up there with yours. Usually, in the mechanical world, there are enough constraints that there really are only a few viable concepts for solving the problem. The hurdle is convincing yourself to start fleshing them out (modeling them all in CAD or even prototyping real parts) as early as possible, even though you know all but one concept’s work will eventually go in the trash. I fight with myself every time I go through this starting with, “this is just a waste of time” and eventually reminding myself, “this is an integral part of the process that you really need!”
Teresa Torres says
Hi Sharon,
It’s so great to hear from you! I do count iterations and prototyping as different designs. It’s easy to write about design as a linear process. But we know that’s not really the case. Prototyping generates new ideas. Refining an idea generates new ideas. And so on.
Teresa